"3ds Max 4 Ground Rules" written by Michael Todd Peterson is a comprehensive guidebook that aims to help users master the popular 3D computer graphics software, 3ds Max 4. Whether you are a beginner or an experienced user, this book provides a step-by-step approach to learning the program.
Peterson starts by introducing the basic concepts and interface of 3ds Max 4, ensuring that readers have a strong foundation. He then delves into various topics, including modeling, texturing, lighting, rendering, and animation. Each topic is explained in detail and accompanied by practical examples and exercises to reinforce learning.
One of the strengths of "3ds Max 4 Ground Rules" is Peterson's ability to break down complex concepts into easy-to-understand pieces. His clear language and concise explanations make it easier for readers to understand and implement the techniques being taught. Additionally, the book includes numerous illustrations and screenshots, which further aid in visualizing the processes described.
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Another standout feature of this guidebook is its focus on real-world applications. Peterson not only teaches the functionalities of 3ds Max 4 but also provides insights into how these skills can be applied in industries such as gaming, film, and advertising. This practical approach transforms the book into a valuable resource that benefits both professionals and hobbyists.
Overall, "3ds Max 4 Ground Rules" offers a highly informative and practical guide for anyone looking to master 3ds Max 4. Peterson's thorough explanations, along with practical examples, make it an excellent resource for both beginners and experienced users. Whether you're interested in creating 3D models for films or designing virtual environments for games, this book equips you with the knowledge and skills needed to succeed in the field of 3D computer graphics.
What are readers saying?
"The book '3ds Max 4 Ground Rules' by Michael Todd Peterson has received a range of reviews from readers. While some appreciate the book for its clear explanations and helpful tips, others find it lacking in depth and outdated.
Many readers commend the book for its straightforward and concise explanations. They find Peterson's writing style engaging and beginner-friendly, as he breaks down complex concepts into easy-to-understand terms. The step-by-step tutorials are particularly praised, providing valuable guidance for learning various tools and techniques within 3ds Max 4.
However, some readers express concerns about the book's relevance in the present day. They note that it was written for an older version of 3ds Max and may not be applicable to the latest software versions. This outdated content limits its usefulness for those seeking up-to-date information. Furthermore, a few readers feel that the book falls short in terms of depth, offering only a surface-level understanding of 3ds Max 4 without enough in-depth information.
Another common criticism is the lack of visual aids and examples in the book. Readers believe that the inclusion of more illustrations and screenshots would greatly enhance comprehension of the discussed concepts. The text-heavy nature of the book is seen as a hindrance to grasping certain techniques and workflows.
Despite these drawbacks, many readers still find value in '3ds Max 4 Ground Rules' for beginners or those seeking a basic understanding of the software. The author's clarity and the step-by-step tutorials are especially appreciated. However, individuals looking for more comprehensive and up-to-date information might need to supplement their learning with additional resources or newer editions of 3ds Max guides."
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